Most gaming companies tend to avoid this step as they claim it is too time confusing and feels the document is only needed for programmers. But in actual fact, creating the technical specification saves more time as compared to the number of revisions and changes without one.
So, who will be in charge of writing this document? The lead programmer or technical director of course. Ultimately, this document is for a programmer to understand how to implement the game. It would be better to get the whole team of programmers involved as well. The document should be written in a way that only technical team members would understand, which is from a system perspective, not a user perspective.
The heart of the entire document, this section talks about the hardware platform being used, operating system, externally code objects EXEs, DLLs and any internally generated code objects.
Hardware Platform or Operating System: You have to state what kind of hardware platform as well as the operating system your game will support. If the game is distributed in other ways such as a cartridge, state what is the ROM. External Code: Note down in detail the purpose and source of the code that is used such as Operating System code or any preprocessing tools.
Besides that, if there are specific drivers or code libraries involved such as DirectX should also be stated here. I'm just sayin' StartPlay is a screen, the activity is to show pretty pictures and the transition goes to GameInProgress. But I've had enough examples in my hobby game development, where I started coding straight away, and the game never got finished, or had too many flaws due to issues a good spec would prevent. This is also my first game I'm not making alone, but in a small team, so we decided to do it the way the "big boys" in the industry are doing it.
I know many say that for a small game it's better to rather start coding than writing specs, but I'm with mr. Spolsky in this one Add a comment. Active Oldest Votes. Improve this answer. Nicol Bolas Nicol Bolas This is also how my document is starting to come out since I asked the question, I would really rather call it a game design document.
I found also a good article about game design docs bbrathwaite. Thanks once again! Bren Bren 11 1 1 bronze badge. The Overflow Blog. Podcast Making Agile work for data science. Stack Gives Back Featured on Meta. New post summary designs on greatest hits now, everywhere else eventually. Linked 5. Related 3. It also acts as a sales tool for partners who will take the product to the market to sell and publicize.
During this stage you can also start working with a mini-prototype which will give you an opportunity to experiment and revise your idea. In this document information like: storyline narrative ,genre, target audience, most compelling feature, cost, time for development etc are specified.
In this game design document, there involves an active on-going discussion amongst the artists, animators, sound engineers, and developers. These documents are very often used for clearing confusions by adding comments, and sharing ideas etc as well. The tools and softwarea that will be required for the designing and development of the game are also written with proper budgeting. This is the final stage of the Game design document, where the production management and developer's group work to create the final product.
Mostly the game designers are outsourced for some specific game design purpose only. Whereas the game production team and game developers are purely-internal human resources of that company. This phase also keep a detail about the number of developers as well as the work assigned to them. This document is full of Time management charts, task database, budget spreadsheets, technical specifications etc. Learn CSS. Learn JavaScript. C Language C Tutorial.
C Compiler. Standard Template Library. Python Python Tutorial. Python Programs. Python How Tos. Numpy Module. Questions to ask yourself would be is it peer-to-peer or client-server? What are the sizes of the packets and how often will they be sent out? What about the packets that are missed and how will you handle latency issues? All in all, it is extremely effective to assign specific sections to the specific programmers in charge.
This will ensure the document will be well-written and organized. Home Amazon. Trending Tags Window Samsung Gaming. August 9, Home Tech News. Share on Facebook Share on Twitter. Overall Game Mechanics The heart of the entire document, this section talks about the hardware platform being used, operating system, externally code objects EXEs, DLLs and any internally generated code objects. Tags: game mechanics GGServers technical specification.
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