Over the course of the month, be sure to visit our Elder Scrolls Online hub , which will feature new exclusive content multiple times each week. You'll meet the three player factions, see video interviews with the creative leads, and much more. Click the images below for the full-size renderings of the cover, and continue on to find out what other surprises are in the issue and when it will arrive:.
Furthermore, Matthew Kato explores the role of the Entertainment Software Association plays in the video game industry, Matt Miller discusses the rise of new business models in gaming, and Joe Juba chronicles the new form that the once-thought-dead adventure genre has evolved into.
Look for the June issue to hit mailboxes and newsstands over the coming week or so, or click here to subscribe or convert your existing physical subscription and get access to the digital edition when it goes live on May 8th. Join Sign In. Harvey Smith , one of the main minds behind the first two Deus Ex games and a legendary veteran of game development, shares the vision and is on board as Dishonored's co-creative director along with Colantonio.
Viktor Antonov designed Half-Life 2's iconic City 17 and is lending his talents to Dishonored's world. This is a perfect storm for creating a game that shatters the mold that first-person action games have built for themselves in the mainstream.
We've seen the game running, and now we share Colantonio and Smith's vision too. Dishonored is the antithesis of a edge-of-your-seat roller-coaster ride.
It's a game about assassination where you don't have to kill anyone. It's a game about infiltration where you can set up traps and slaughter the entire garrison of an aristocrat's mansion rather than sneak in. It's a game about brutal violence where you can slip in and out of a fortified barracks with nobody ever knowing you were there.
It's a game about morality and player choice where the world you create is based on your actions, not navigating conversation trees. Did you actually finish playing the single player campaign? I understand that achievements are standard on the Xbox and even PS3 now, but the fact that a 3rd party on the Wii actually took time of their own, with no obligation to Nintendo, to add achievements in the game, should have been mentioned, as it adds replay value to the single player campaign.
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