Best halo 2 game types


















Best played on Ivory Tower or Foundation. Neutral Flag with 5 second respawn. Round ends with 3 flag captures or when all lives are gone. Juggernaut played exclusively on Ascension.

Everyone has pistols and shotguns, but no shields. Juggernaut has damage resistance, no motion tracker, unlimited ammo and extra speed. Boxing match. Then you you 1v1 fight to the death in the pit, one fight at a time, no killing unless you are in the pit. Static Hill. First team to for Halo 3 points wins.

Capture the Flag - Players spawn with Shotguns, but no energy shields. First team to three flag captures wins. You aren't an invincible, genetically-altered super soldier — you're just a guy who probably went down to the local recruiting office and signed up for the USNC.

As such, you can't jump as high, survive as much punishment, or dual-wield weapons like the Chief. Who cares, though? Those shortcomings just makes your ODST stand out from the superhuman crowd. Halo 3: ODST pulls together an engaging story that mixes the series' open-ended shooting with a detective-style story. Your character, the Rookie, becomes separated from his squad, and is subsequently knocked unconscious.

When he awakes, he's forced to piece together the events caused by the shockwave from the Covenant ship's destructive departure over the city of New Mombasa. The campaign neatly ties into Halo 3's story, making it essential if you want to keep up with the overarching narrative. ODST is anything but the same old Halo game, and with a set of story missions you can tackle in any order you like, spread across a evocative sandbox-like city, this is perhaps the bravest entry in the franchise.

One of the most influential shooters of all time. End of. Halo instantly made Xbox a credible gaming platform right out of the gate, and it remains one of the best launch titles ever. The story, while a little bloated, remains exciting, and the gameplay retains the lightweight, agile purity that's stayed constant over the years. The Anniversary edition of CE prettied up the visuals, leaving most other elements untouched for better or for worse.

Good: the enemy AI remains as fun to fight as it was back in Then meet in the middle and Melee each other. No shields. If you get hit by a Meteor then it is not cheating, it is luck.

One life. Best map Coaglation. Back to all Halo 2 cheats. I'm on it. I'm happy to acknowledge the missteps that Halo 3 corrects, like the tragic loss of the Assault Rifle and the Legendary difficulty mode that's so flippin' hard in co-op it's often an unfun slog. I'd also remind you of the excellent Delta Halo mission that lets players fight through a jungle temple biome with Warthogs, rocket launchers, Scorpions, and sniper rifles.

It's followed immediately by that cool part where you snipe Covenant on a moving gondola going both ways. Honestly, I'm not sure my Halo 2 revisit would've hit the spot if I hadn't been playing the Anniversary edition. It's a spectacular remaster. I appreciate 's colorful take on Bungie's original style, and I especially love the updated pass on gun models and sounds. Have you seen the H2A Sniper Rifle?

Then there are, of course, the Blur-produced cinematics that are so good that I finally believe a Halo TV show could work. You have to appreciate that they didn't just re-create what happened in the old scenes. Entire sequences were added! Barren Covenant council rooms were reimagined to be grandiose and intimidating. For a minute there, those cutscenes almost made me care about a Halo story. It still amazes me that if I get tired of the new graphics I can just slap a button to be right back in untouched land.

Now that's a damn Halo game. Nat: Halo 2 Anniversary's remaster learned the right lessons from the somewhat botched remake of the first game.

That's important, because the original Halo 2 is a brown smear of a game, evidence of its tortured development cycle. Anniversary, in contrast, is a properly beautiful thing. Halo 2 isn't my favourite Halo. But its changes set up a phenomenal gameplay foundation for Halo 3 to build from.

Most important of all, Halo 2 realised that what Halo needed, more than anything else, was a healthy injection of Keith David. It wiped away fall damage, dramatically changing what it felt like to play as a Spartan supersoldier.

It gave us the Battle Rifle, instantly becoming the Halo weapon of choice. It added vehicle boarding and the Gauss Warthog, the once and future king of all Halo vehicles.

Halo 2 even sped up shield recharging significantly, changing the cadence of battles. The campaign drags in a few spots, but this is the game that set the template for how all future Halo would play. It only took Bungie one more game to get it just right. Halo 3 ends the trilogy with a Warthog race across the exploding ring, theme song roaring gloriously in the background. And when you manage to complete it flawlessly in co-op in a single go Halo 3 stands as the most inventive and replayable campaign of the series, which is extra impressive considering it has at least one outright stinker of a mission: the infamous Cortana, a trip through a confusing rectum of Flood enemies that stops you every few minutes so a mad AI lady can yell at you.

It's even worse than The Library in Halo 1. But damn, does the best of Halo 3's campaign make up for that weak spot. You've got Tsavo Highway, The Covenant, and The Ark, sweeping open missions that expertly balance vehicle shenanigans with on-foot combat. The Silent Cartographer gets all the name recognition for being the perfect Halo mission, but The Covenant, a clear homage, is an even better journey.

Halo 3's battles against the giant Scarab walkers are still a blast because you can take out their legs to board them, or you can hitch a ride with an AI pilot and get dropped on top, or you can launch a Mongoose off a ramp and yeehaw your way on.

Bungie's lighting and art direction hold up phenomenally well on PC 14 years later, and so do bits of Halo 3's writing—basically any words that come out of Keith David's mouth as The Arbiter. I could go on about Halo 3 forever, honestly, but I'll wrap up by reminding you that Halo 3 is responsible for giving us the cheering Grunt Birthday party skull for the first time. What a blessing. Morgan: It's impossible to separate my love for Halo 3 the game from Halo 3 the cultural event.

My school went absolutely bananas in the weeks leading up to it, and the hype was contagious. I remember huddling around the one kid who had a first-gen iPhone to watch trailers.



0コメント

  • 1000 / 1000